v0.2.4 Change Log
Wicked Animandum » Devlog
Content:
- Added story mode and story progression system
- Chapter 1 - Includes alternate paths, optional scenes and reset button
- Added general graphic quality settings:
- Epic, High, Medium, Low
- Level 5 - mobile platforms test
- New cutscenes, backgrounds, and character sprites
Changes:
- Increased weapon range
- Updated level textures for low performance modes
- New weapon sounds
- UI adjustment - character names are now accompanied by their team slot number
- Head bop while idle has been reduced
Notes:
Experimenting with various progression systems and save functions. Character acquisition will eventually be locked behind story progression, so enjoy your unlimited access while it lasts. Scene writing is very lengthy and tedious with the current cutscene system, so don't take what I've written so far too seriously.
Files
Wicked Animandum 0.2.4.rar 842 MB
1 day ago
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Wicked Animandum
A first-person shooter set in a virtual world; build a team and switch between colorful characters in direct combat.
Status | In development |
Author | Lurkenstone |
Genre | Shooter, Action, Visual Novel |
Tags | Anime, Characters, Fast-Paced, Female Protagonist, First-Person, FPS, Singleplayer, Unreal Engine |
Languages | English, Slovak |
Accessibility | Interactive tutorial |
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